UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UAnimationCompressionAlgorithm { constexpr auto Description = 0x60; // FString constexpr auto bNeedsSkeleton = 0x70; // uint32_t : 1 constexpr auto TranslationCompressionFormat = 0x74; // AnimationCompressionFormat constexpr auto RotationCompressionFormat = 0x75; // AnimationCompressionFormat } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UAnimationCompressionAlgorithm { public const byte Description = 0x60; // FString public const byte bNeedsSkeleton = 0x70; // uint32_t : 1 public const byte TranslationCompressionFormat = 0x74; // AnimationCompressionFormat public const byte RotationCompressionFormat = 0x75; // AnimationCompressionFormat } } }