DecalMaterial |
UMaterialInterface* |
0x24c |
|
Width |
float |
0x254 |
|
Height |
float |
0x258 |
|
TileX |
float |
0x25c |
|
TileY |
float |
0x260 |
|
OffsetX |
float |
0x264 |
|
OffsetY |
float |
0x268 |
|
DecalRotation |
float |
0x26c |
|
FieldOfView |
float |
0x270 |
|
NearPlane |
float |
0x274 |
|
FarPlane |
float |
0x278 |
|
Location |
FVector |
0x27c |
|
Orientation |
FRotator |
0x288 |
|
HitLocation |
FVector |
0x294 |
|
HitNormal |
FVector |
0x2a0 |
|
HitTangent |
FVector |
0x2ac |
|
HitBinormal |
FVector |
0x2b8 |
|
bDecalMaterialSetAtRunTime : 1 |
uint32_t |
0x2c4 |
|
bHasBeenAttached : 1 |
uint32_t |
0x2c4 |
|
bProjectOnStaticMeshes : 1 |
uint32_t |
0x2c4 |
|
bFlipBackfaceDirection : 1 |
uint32_t |
0x2c4 |
|
bProjectOnTerrain : 1 |
uint32_t |
0x2c4 |
|
bProjectOnSkeletalMeshes : 1 |
uint32_t |
0x2c4 |
|
bMovableDecal : 1 |
uint32_t |
0x2c4 |
|
bProjectOnBSP : 1 |
uint32_t |
0x2c4 |
|
bProjectOnHidden : 1 |
uint32_t |
0x2c4 |
|
bProjectOnBackfaces : 1 |
uint32_t |
0x2c4 |
|
m_bIsGameplayDecal : 1 |
uint32_t |
0x2c4 |
|
bStaticDecal : 1 |
uint32_t |
0x2c4 |
|
bFadeOutAtFarPlane : 1 |
uint32_t |
0x2c4 |
|
bNoClip : 1 |
uint32_t |
0x2c4 |
|
HitComponent |
UPrimitiveComponent* |
0x2c8 |
|
HitBone |
FName |
0x2d0 |
|
HitNodeIndex |
int32_t |
0x2d8 |
|
HitLevelIndex |
int32_t |
0x2dc |
|
FracturedStaticMeshComponentIndex |
int32_t |
0x2e0 |
|
HitNodeIndices |
TArray<int32_t> |
0x2e4 |
|
DecalReceivers |
TArray<FDecalReceiver> |
0x2f4 |
|
StaticReceivers |
TArray<FPointer> |
0x304 |
|
ReleaseResourcesFence |
FPointer |
0x314 |
|
Planes |
TArray<FPlane> |
0x31c |
|
DepthBias |
float |
0x32c |
|
SlopeScaleDepthBias |
float |
0x330 |
|
OrbisDepthBias |
float |
0x334 |
|
OrbisSlopeScaleDepthBias |
float |
0x338 |
|
SortOrder |
int32_t |
0x33c |
|
BackfaceAngle |
float |
0x340 |
|
BlendRange |
FVector2D |
0x344 |
|
StreamingDistanceMultiplier |
float |
0x34c |
|
DecalTransform |
EDecalTransform |
0x350 |
|
FilterMode |
EFilterMode |
0x351 |
|
Filter |
TArray<AActor*> |
0x354 |
|
ReceiverImages |
TArray<UPrimitiveComponent*> |
0x364 |
|
ParentRelativeLocation |
FVector |
0x374 |
|
ParentRelativeOrientation |
FRotator |
0x380 |
|
ParentRelLocRotMatrix |
FMatrix |
0x390 |
|