Classes

UDecalComponent

UPrimitiveComponent > UActorComponent > UComponent > UObject

Member Type Offset Share
DecalMaterial UMaterialInterface* 0x24c
Width float 0x254
Height float 0x258
TileX float 0x25c
TileY float 0x260
OffsetX float 0x264
OffsetY float 0x268
DecalRotation float 0x26c
FieldOfView float 0x270
NearPlane float 0x274
FarPlane float 0x278
Location FVector 0x27c
Orientation FRotator 0x288
HitLocation FVector 0x294
HitNormal FVector 0x2a0
HitTangent FVector 0x2ac
HitBinormal FVector 0x2b8
bDecalMaterialSetAtRunTime : 1 uint32_t 0x2c4
bHasBeenAttached : 1 uint32_t 0x2c4
bProjectOnStaticMeshes : 1 uint32_t 0x2c4
bFlipBackfaceDirection : 1 uint32_t 0x2c4
bProjectOnTerrain : 1 uint32_t 0x2c4
bProjectOnSkeletalMeshes : 1 uint32_t 0x2c4
bMovableDecal : 1 uint32_t 0x2c4
bProjectOnBSP : 1 uint32_t 0x2c4
bProjectOnHidden : 1 uint32_t 0x2c4
bProjectOnBackfaces : 1 uint32_t 0x2c4
m_bIsGameplayDecal : 1 uint32_t 0x2c4
bStaticDecal : 1 uint32_t 0x2c4
bFadeOutAtFarPlane : 1 uint32_t 0x2c4
bNoClip : 1 uint32_t 0x2c4
HitComponent UPrimitiveComponent* 0x2c8
HitBone FName 0x2d0
HitNodeIndex int32_t 0x2d8
HitLevelIndex int32_t 0x2dc
FracturedStaticMeshComponentIndex int32_t 0x2e0
HitNodeIndices TArray<int32_t> 0x2e4
DecalReceivers TArray<FDecalReceiver> 0x2f4
StaticReceivers TArray<FPointer> 0x304
ReleaseResourcesFence FPointer 0x314
Planes TArray<FPlane> 0x31c
DepthBias float 0x32c
SlopeScaleDepthBias float 0x330
OrbisDepthBias float 0x334
OrbisSlopeScaleDepthBias float 0x338
SortOrder int32_t 0x33c
BackfaceAngle float 0x340
BlendRange FVector2D 0x344
StreamingDistanceMultiplier float 0x34c
DecalTransform EDecalTransform 0x350
FilterMode EFilterMode 0x351
Filter TArray<AActor*> 0x354
ReceiverImages TArray<UPrimitiveComponent*> 0x364
ParentRelativeLocation FVector 0x374
ParentRelativeOrientation FRotator 0x380
ParentRelLocRotMatrix FMatrix 0x390