UDistributionVector > UComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UDistributionVector > UComponent > UObject namespace UDistributionVectorConstant { constexpr auto Constant = 0x7c; // FVector constexpr auto bLockAxes = 0x88; // uint32_t : 1 constexpr auto LockedAxes = 0x8c; // EDistributionVectorLockFlags } } }
public static class Offsets { public static class Classes { // Inheritance: UDistributionVector > UComponent > UObject public static class UDistributionVectorConstant { public const byte Constant = 0x7c; // FVector public const byte bLockAxes = 0x88; // uint32_t : 1 public const byte LockedAxes = 0x8c; // EDistributionVectorLockFlags } } }