UDistributionVector > UComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UDistributionVector > UComponent > UObject namespace UDistributionVectorUniform { constexpr auto Max = 0x7c; // FVector constexpr auto Min = 0x88; // FVector constexpr auto bLockAxes = 0x94; // uint32_t : 1 constexpr auto bUseExtremes = 0x94; // uint32_t : 1 constexpr auto LockedAxes = 0x98; // EDistributionVectorLockFlags constexpr auto MirrorFlags0x3 = 0x99; // EDistributionVectorMirrorFlags } } }
public static class Offsets { public static class Classes { // Inheritance: UDistributionVector > UComponent > UObject public static class UDistributionVectorUniform { public const byte Max = 0x7c; // FVector public const byte Min = 0x88; // FVector public const byte bLockAxes = 0x94; // uint32_t : 1 public const byte bUseExtremes = 0x94; // uint32_t : 1 public const byte LockedAxes = 0x98; // EDistributionVectorLockFlags public const byte MirrorFlags0x3 = 0x99; // EDistributionVectorMirrorFlags } } }