UDistributionVector > UComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UDistributionVector > UComponent > UObject namespace UDistributionVectorUniformRange { constexpr auto MaxHigh = 0x7c; // FVector constexpr auto MaxLow = 0x88; // FVector constexpr auto MinHigh = 0x94; // FVector constexpr auto MinLow = 0xa0; // FVector } } }
public static class Offsets { public static class Classes { // Inheritance: UDistributionVector > UComponent > UObject public static class UDistributionVectorUniformRange { public const byte MaxHigh = 0x7c; // FVector public const byte MaxLow = 0x88; // FVector public const byte MinHigh = 0x94; // FVector public const byte MinLow = 0xa0; // FVector } } }