Classes

UDynamicLightEnvironmentComponent

ULightEnvironmentComponent > UActorComponent > UComponent > UObject

Member Type Offset Share
State FPointer 0xa8
InvisibleUpdateTime float 0xb0
MinTimeBetweenFullUpdates float 0xb4
VelocityUpdateTimeScale float 0xb8
ShadowInterpolationSpeed float 0xbc
NumVolumeVisibilitySamples int32_t 0xc0
LightingBoundsScale float 0xc4
AmbientShadowColor FLinearColor 0xc8
AmbientShadowSourceDirection FVector 0xd8
AmbientGlow FLinearColor 0xe4
LightDistance float 0xf4
ShadowDistance float 0xf8
bAlwaysInfluencedByDominantDirectionalLight : 1 uint32_t 0xfc
bOverrideOwnerLightingChannels : 1 uint32_t 0xfc
bIsCharacterLightEnvironment : 1 uint32_t 0xfc
bTraceFromClosestBoundsPoint : 1 uint32_t 0xfc
bRequiresNonLatentUpdates : 1 uint32_t 0xfc
bSynthesizeSHLight : 1 uint32_t 0xfc
bDynamic : 1 uint32_t 0xfc
bSynthesizeDirectionalLight : 1 uint32_t 0xfc
bShadowFromEnvironment : 1 uint32_t 0xfc
bUseBooleanEnvironmentShadowing : 1 uint32_t 0xfc
bAffectedBySmallDynamicLights : 1 uint32_t 0xfc
bForceCompositeAllLights : 1 uint32_t 0xfc
bCompositeShadowsFromDynamicLights : 1 uint32_t 0xfc
bCastShadows : 1 uint32_t 0xfc
ModShadowFadeoutTime float 0x100
ModShadowFadeoutExponent float 0x104
MaxModulatedShadowColor FLinearColor 0x108
DominantShadowTransitionStartDistance float 0x118
DominantShadowTransitionEndDistance float 0x11c
MinShadowAngle float 0x120
BoundsMethod EDynamicLightEnvironmentBoundsMethod 0x124
OverriddenBounds FBoxSphereBounds 0x128
OverriddenLightingChannels FLightingChannelContainer 0x144
OverriddenLightComponents TArray<ULightComponent*> 0x148