UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UFaceFXAsset { constexpr auto FaceFXActor = 0x60; // FPointer constexpr auto RawFaceFXActorBytes = 0x68; // TArray constexpr auto RawFaceFXSessionBytes = 0x78; // TArray constexpr auto MountedFaceFXAnimSets = 0x88; // TArray constexpr auto NumLoadErrors = 0x98; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UFaceFXAsset { public const byte FaceFXActor = 0x60; // FPointer public const byte RawFaceFXActorBytes = 0x68; // TArray public const byte RawFaceFXSessionBytes = 0x78; // TArray public const byte MountedFaceFXAnimSets = 0x88; // TArray public const byte NumLoadErrors = 0x98; // int32_t } } }