Member | Type | Offset | Share |
---|---|---|---|
Find | AActor* | 0x84 | |
Radius | float | 0x8c | |
bWasFiring : 1 | uint32_t | 0x90 | |
bFinalApproach : 1 | uint32_t | 0x90 | |
bFallbackMoveToMesh : 1 | uint32_t | 0x90 | |
DesiredHoverHeight | float | 0x94 | |
CurrentHoverHeight | float | 0x98 | |
SubGoalReachDist | float | 0x9c | |
GoalDistance | float | 0xa0 | |
IntermediatePoint | FVector | 0xa4 | |
LastMovePoint | FVector | 0xb0 | |
NumMovePointFails | int32_t | 0xbc | |
MaxMovePointFails | int32_t | 0xc0 | |
FallbackDest | FVector | 0xc4 | |
MoveToActor | AActor* | 0xd0 | |
LastMoveTargetPathLocation | FBasedPosition | 0xd8 | |
InitialFinalDestination | FVector | 0x110 |