Classes

UGameAICmd_Hover_MoveToGoal_Mesh

UGameAICommand > UAICommandBase > UObject

Member Type Offset Share
Find AActor* 0x84
Radius float 0x8c
bWasFiring : 1 uint32_t 0x90
bFinalApproach : 1 uint32_t 0x90
bFallbackMoveToMesh : 1 uint32_t 0x90
DesiredHoverHeight float 0x94
CurrentHoverHeight float 0x98
SubGoalReachDist float 0x9c
GoalDistance float 0xa0
IntermediatePoint FVector 0xa4
LastMovePoint FVector 0xb0
NumMovePointFails int32_t 0xbc
MaxMovePointFails int32_t 0xc0
FallbackDest FVector 0xc4
MoveToActor AActor* 0xd0
LastMoveTargetPathLocation FBasedPosition 0xd8
InitialFinalDestination FVector 0x110