Classes

UGameExplosion

UObject

Member Type Offset Share
bDirectionalExplosion : 1 uint32_t 0x60
bParticleSystemIsBeingOverriddenDontUsePhysMatVersion : 1 uint32_t 0x60
bAutoControllerVibration : 1 uint32_t 0x60
bIgnoreInstigator : 1 uint32_t 0x60
bUseOverlapCheck : 1 uint32_t 0x60
bUseMapSpecificValues : 1 uint32_t 0x60
bSkipDefaultPhysMatParticleSystem : 1 uint32_t 0x60
bOrientCameraShakeTowardsEpicenter : 1 uint32_t 0x60
bAllowPerMaterialFX : 1 uint32_t 0x60
bCausesFracture : 1 uint32_t 0x60
bPerformRadialBlurRelevanceCheck : 1 uint32_t 0x60
bAttachExplosionEmitterToAttachee : 1 uint32_t 0x60
bFullDamageToAttachee : 1 uint32_t 0x60
bAllowTeammateCringes : 1 uint32_t 0x60
DirectionalExplosionAngleDeg float 0x64
DamageDelay float 0x68
Damage float 0x6c
DamageRadius float 0x70
DamageFalloffExponent float 0x74
ActorToIgnoreForDamage AActor* 0x78
ActorClassToIgnoreForDamage AActor* 0x80
ActorClassToIgnoreForKnockdownsAndCringes AActor* 0x88
MyDamageType UDamageType* 0x90
KnockDownRadius float 0x98
KnockDownStrength float 0x9c
CringeRadius float 0xa0
CringeDuration FVector2D 0xa4
MomentumTransferScale float 0xac
ParticleEmitterTemplate UParticleSystem* 0xb0
ExplosionEmitterScale float 0xb8
HitActor AActor* 0xbc
HitLocation FVector 0xc4
HitNormal FVector 0xd0
ExplosionSound USoundCue* 0xdc
ExplosionSoundHurtSomeone USoundCue* 0xe4
ExploLight UPointLightComponent* 0xec
ExploLightFadeOutTime float 0xf4
ExploRadialBlur URadialBlurComponent* 0xf8
ExploRadialBlurFadeOutTime float 0x100
ExploRadialBlurMaxBlur float 0x104
FractureMeshRadius float 0x108
FracturePartVel float 0x10c
CamShake UCameraShake* 0x110
CamShake_Left UCameraShake* 0x118
CamShake_Right UCameraShake* 0x120
CamShake_Rear UCameraShake* 0x128
CamShakeInnerRadius float 0x130
CamShakeOuterRadius float 0x134
CamShakeFalloff float 0x138
CameraLensEffect AEmitterCameraLensEffectBase* 0x13c
CameraLensEffectRadius float 0x144