UGameplayEvents > UObject
namespace Offsets { namespace Classes { // Inheritance: UGameplayEvents > UObject namespace UGameplayEventsReader { constexpr auto RegisteredHandlers = 0x1c0; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UGameplayEvents > UObject public static class UGameplayEventsReader { public const UInt16 RegisteredHandlers = 0x1c0; // TArray } } }