UInterpTrackInst > UObject
namespace Offsets { namespace Classes { // Inheritance: UInterpTrackInst > UObject namespace UInterpTrackInstHeadTracking { constexpr auto Action = 0x60; // EHeadTrackingAction constexpr auto CurrentActorMap = 0x64; // TMap constexpr auto Mesh = 0xac; // USkeletalMeshComponent* constexpr auto TrackControls = 0xb4; // TArray constexpr auto LastUpdatePosition = 0xc4; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UInterpTrackInst > UObject public static class UInterpTrackInstHeadTracking { public const byte Action = 0x60; // EHeadTrackingAction public const byte CurrentActorMap = 0x64; // TMap public const byte Mesh = 0xac; // USkeletalMeshComponent* public const byte TrackControls = 0xb4; // TArray public const byte LastUpdatePosition = 0xc4; // float } } }