Classes

ULightComponent

UActorComponent > UComponent > UObject

Member Type Offset Share
SceneInfo FPointer 0x88
WorldToLight FMatrix 0x90
LightToWorld FMatrix 0xd0
LightGuid FGuid 0x110
LightmapGuid FGuid 0x120
Brightness float 0x130
LightColor FColor 0x134
Function ULightFunction* 0x138
bForceDynamicLight : 1 uint32_t 0x140
bAllowCompositingIntoDLE : 1 uint32_t 0x140
bPrecomputedLightingIsValid : 1 uint32_t 0x140
bUseImageReflectionSpecular : 1 uint32_t 0x140
bRenderLightShafts : 1 uint32_t 0x140
bCanAffectDynamicPrimitivesOutsideDynamicChannel : 1 uint32_t 0x140
bHasLightEverBeenBuiltIntoLightMap : 1 uint32_t 0x140
UseDirectLightMap : 1 uint32_t 0x140
bExplicitlyAssignedLight : 1 uint32_t 0x140
bAllowPreShadow : 1 uint32_t 0x140
bSelfShadowOnly : 1 uint32_t 0x140
bNonModulatedSelfShadowing : 1 uint32_t 0x140
bAffectCompositeShadowDirection : 1 uint32_t 0x140
bCastCompositeShadow : 1 uint32_t 0x140
CastDynamicShadows : 1 uint32_t 0x140
CastStaticShadows : 1 uint32_t 0x140
CastShadows : 1 uint32_t 0x140
bEnabled : 1 uint32_t 0x140
LightEnvironment ULightEnvironmentComponent* 0x144
LightingChannels FLightingChannelContainer 0x14c
LightAffectsClassification ELightAffectsClassification 0x150
LightShadowMode ELightShadowMode 0x151
ModShadowColor FLinearColor 0x154
ModShadowFadeoutTime float 0x164
ModShadowFadeoutExponent float 0x168
LightListIndex int32_t 0x16c
ShadowProjectionTechnique EShadowProjectionTechnique 0x170
ShadowFilterQuality EShadowFilterQuality 0x171
MinShadowResolution int32_t 0x174
MaxShadowResolution int32_t 0x178
ShadowFadeResolution int32_t 0x17c
OcclusionDepthRange float 0x180
BloomScale float 0x184
BloomThreshold float 0x188
BloomScreenBlendThreshold float 0x18c
BloomTint FColor 0x190
RadialBlurPercent float 0x194
OcclusionMaskDarkness float 0x198
ReflectionSpecularBrightness float 0x19c
DetailMode EDetailMode 0x1a0