Classes

ULocalPlayer

UPlayer > UObject

Member Type Offset Share
VfTable_FObserverInterface FPointer 0x8c
ControllerId int32_t 0x94
ViewportClient UGameViewportClient* 0x98
Origin FVector2D 0xa0
Size FVector2D 0xa8
PlayerPostProcess UPostProcessChain* 0xb0
PlayerPostProcessChains TArray<UPostProcessChain*> 0xb8
bForceDefaultPostProcessChain : 1 uint32_t 0xc8
bWantToResetToMapDefaultPP : 1 uint32_t 0xc8
bSentSplitJoin : 1 uint32_t 0xc8
bPendingServerAuth : 1 uint32_t 0xc8
ViewState FPointer 0xcc
ViewState2 FPointer 0xd4
ActorVisibilityHistory FSynchronizedActorVisibilityHistory 0xdc
LastViewLocation FVector 0xec
CurrentPPInfo FCurrentPostProcessVolumeInfo 0xf8
LevelPPInfo FCurrentPostProcessVolumeInfo 0x288
ActivePPOverrides TArray<FPostProcessSettingsOverride> 0x418
AspectRatioAxisConstraint EAspectRatioAxisConstraint 0x428
LastMap FString 0x42c
TagContext UTranslationContext* 0x43c
CachedAuthInt TScriptInterface<Class> 0x444
ServerAuthTimestamp float 0x454
ServerAuthTimeout int32_t 0x458
ServerAuthRetryCount int32_t 0x45c
MaxServerAuthRetryCount int32_t 0x460
ServerAuthUID FUniqueNetId 0x464