Classes

UMaterial

UMaterialInterface > USurface > UObject

Member Type Offset Share
PhysMaterial UPhysicalMaterial* 0x254
PhysicalMaterial UPhysicalMaterial* 0x25c
PhysMaterialMask UTexture2D* 0x264
PhysMaterialMaskUVChannel int32_t 0x26c
BlackPhysicalMaterial UPhysicalMaterial* 0x270
WhitePhysicalMaterial UPhysicalMaterial* 0x278
DiffuseColor FColorMaterialInput 0x280
DiffusePower FScalarMaterialInput 0x2bc
SpecularColor FColorMaterialInput 0x2f8
SpecularPower FScalarMaterialInput 0x334
Normal FVectorMaterialInput 0x370
EmissiveColor FColorMaterialInput 0x3b4
Opacity FScalarMaterialInput 0x3f0
OpacityMask FScalarMaterialInput 0x42c
OpacityMaskClipValue float 0x468
ShadowDepthBias float 0x46c
Distortion FVector2MaterialInput 0x470
BlendMode EBlendMode 0x4b0
LightingModel EMaterialLightingModel 0x4b1
DepthModificationMode EMaterialDepthModifier 0x4b2
D3D11TessellationMode EMaterialTessellationMode 0x4b3
CustomLighting FColorMaterialInput 0x4b4
CustomSkylightDiffuse FColorMaterialInput 0x4f0
AnisotropicDirection FVectorMaterialInput 0x52c
TwoSidedLightingMask FScalarMaterialInput 0x570
TwoSidedLightingColor FColorMaterialInput 0x5ac
WorldPositionOffset FVectorMaterialInput 0x5e8
WorldDisplacement FVectorMaterialInput 0x62c
TessellationMultiplier FScalarMaterialInput 0x670
SubsurfaceInscatteringColor FColorMaterialInput 0x6ac
SubsurfaceAbsorptionColor FColorMaterialInput 0x6e8
SubsurfaceScatteringRadius FScalarMaterialInput 0x724
CustomPixelShaderVector FVectorMaterialInput 0x760
PixelDepthModifier FScalarMaterialInput 0x7a4
bUsedWithFracturedMeshes : 1 uint32_t 0x7e0
bUsedAsSpecialEngineMaterial : 1 uint32_t 0x7e0
bUsedWithSkeletalMesh : 1 uint32_t 0x7e0
bUsedWithTerrain : 1 uint32_t 0x7e0
bUsedWithLandscape : 1 uint32_t 0x7e0
bUsedWithMobileLandscape : 1 uint32_t 0x7e0
bUsedWithSpeedTree : 1 uint32_t 0x7e0
bUsedWithParticleSystem : 1 uint32_t 0x7e0
bUsedWithParticleSprites : 1 uint32_t 0x7e0
bUsedWithBeamTrails : 1 uint32_t 0x7e0
bUsedWithParticleSubUV : 1 uint32_t 0x7e0
bUsedWithStaticLighting : 1 uint32_t 0x7e0
bUsedWithLensFlare : 1 uint32_t 0x7e0
bUsedWithGammaCorrection : 1 uint32_t 0x7e0
bUsedWithFogVolumes : 1 uint32_t 0x7e0
bUsedAsLightFunction : 1 uint32_t 0x7e0
bCastLitTranslucencyShadowAsMasked : 1 uint32_t 0x7e0
bDisableDepthTest : 1 uint32_t 0x7e0
bUseLitTranslucencyPostRenderDepthPass : 1 uint32_t 0x7e0
EnableSubsurfaceScattering : 1 uint32_t 0x7e0
EnableSeparateTranslucency : 1 uint32_t 0x7e0
TwoSided : 1 uint32_t 0x7e0
TwoSidedFlipsNormals : 1 uint32_t 0x7e0
TwoSidedSeparatePass : 1 uint32_t 0x7e0
bEnableMaskedAntialiasing : 1 uint32_t 0x7e0
bSceneTextureRenderBehindTranslucency : 1 uint32_t 0x7e0
bTranslucencyReceiveDominantShadowsFromStatic : 1 uint32_t 0x7e0
bTranslucencyInheritDominantShadowsFromOpaque : 1 uint32_t 0x7e0
bUseLitTranslucencyDepthPass : 1 uint32_t 0x7e0
bAllowTranslucencyDoF : 1 uint32_t 0x7e0
bUseOneLayerDistortion : 1 uint32_t 0x7e0
bAllowFog : 1 uint32_t 0x7e0
bOverrideLowQualitySpecular : 1 uint32_t 0x7e4
Wireframe : 1 uint32_t 0x7e4
bPerPixelCameraVector : 1 uint32_t 0x7e4
bAllowLightmapSpecular : 1 uint32_t 0x7e4
bUsesDistortion : 1 uint32_t 0x7e4
bCleanupUnusedTextures : 1 uint32_t 0x7e4
bIsFallbackMaterial : 1 uint32_t 0x7e4
bIsMasked : 1 uint32_t 0x7e4
bIsPreviewMaterial : 1 uint32_t 0x7e4
bTessellationBackfaceCulling : 1 uint32_t 0x7e4
bUseImageBasedReflections : 1 uint32_t 0x7e4
bUsedWithScreenDoorFade : 1 uint32_t 0x7e4
bTessellationFrustumCulling : 1 uint32_t 0x7e4
bEnableCrackFreeDisplacement : 1 uint32_t 0x7e4
bUsedWithAPEXMeshes : 1 uint32_t 0x7e4
bUsedWithSplineMeshes : 1 uint32_t 0x7e4
bUsedWithInstancedMeshes : 1 uint32_t 0x7e4
bUsedWithRadialBlur : 1 uint32_t 0x7e4
bUsedWithMorphTargets : 1 uint32_t 0x7e4
bUsedWithMaterialEffect : 1 uint32_t 0x7e4
bUsedWithDecals : 1 uint32_t 0x7e4
bUsedWithFluidSurfaces : 1 uint32_t 0x7e4
bUsedWithInstancedMeshParticles : 1 uint32_t 0x7e4
ImageReflectionNormalDampening float 0x7e8
CookedShaderCache UShaderCache* 0x7ec
MaterialResources[0x3] FPointer 0x7f4
DefaultMaterialInstances[0x3] FPointer 0x80c
EditorX int32_t 0x824
EditorY int32_t 0x828
EditorPitch int32_t 0x82c
EditorYaw int32_t 0x830
Expressions TArray<UMaterialExpression*> 0x834
MaterialFunctionInfos TArray<FMaterialFunctionInfo> 0x844
EditorParameters TMap<None, None> 0x854
ReferencedTextures TArray<UTexture*> 0x89c