UMaterialExpression > UObject
namespace Offsets { namespace Classes { // Inheritance: UMaterialExpression > UObject namespace UMaterialExpressionSceneTexture { constexpr auto Coordinates = 0xb0; // FExpressionInput constexpr auto SceneTextureType = 0xe4; // ESceneTextureType constexpr auto ScreenAlign = 0xe8; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UMaterialExpression > UObject public static class UMaterialExpressionSceneTexture { public const byte Coordinates = 0xb0; // FExpressionInput public const byte SceneTextureType = 0xe4; // ESceneTextureType public const byte ScreenAlign = 0xe8; // uint32_t : 1 } } }