UParticleModuleEventSendToGame > UObject
namespace Offsets { namespace Classes { // Inheritance: UParticleModuleEventSendToGame > UObject namespace UPMESTG_LeaveADecalBase { constexpr auto PhysicalMaterialPropertyClass = 0x60; // UPhysicalMaterialPropertyBase* } } }
public static class Offsets { public static class Classes { // Inheritance: UParticleModuleEventSendToGame > UObject public static class UPMESTG_LeaveADecalBase { public const byte PhysicalMaterialPropertyClass = 0x60; // UPhysicalMaterialPropertyBase* } } }