Tag |
int32_t |
0x88 |
|
ThreadTag[0x5] |
int32_t |
0x8c |
|
Bounds |
FBoxSphereBounds |
0xa0 |
|
SceneInfo |
FPointer |
0xbc |
|
DetachFence |
int32_t |
0xc4 |
|
LocalToWorldDeterminant |
float |
0xc8 |
|
LocalToWorld |
FMatrix |
0xd0 |
|
MotionBlurInfoIndex |
int32_t |
0x110 |
|
DecalList |
TArray<FPointer> |
0x114 |
|
DecalsToReattach |
TArray<UDecalComponent*> |
0x124 |
|
ShadowParent |
UPrimitiveComponent* |
0x134 |
|
ReplacementPrimitive |
UPrimitiveComponent* |
0x13c |
|
FogVolumeComponent |
UFogVolumeDensityComponent* |
0x144 |
|
OverrideLightComponent |
ULightComponent* |
0x14c |
|
LightEnvironment |
ULightEnvironmentComponent* |
0x154 |
|
PreviousLightEnvironment |
ULightEnvironmentComponent* |
0x15c |
|
MinDrawDistance |
float |
0x164 |
|
MassiveLODDistance |
float |
0x168 |
|
MaxDrawDistance |
float |
0x16c |
|
CachedMaxDrawDistance |
float |
0x170 |
|
MotionBlurInstanceScale |
float |
0x174 |
|
CullDistance |
float |
0x178 |
|
CachedCullDistance |
float |
0x17c |
|
DepthPriorityGroup |
ESceneDepthPriorityGroup |
0x180 |
|
ViewOwnerDepthPriorityGroup |
ESceneDepthPriorityGroup |
0x181 |
|
DetailMode |
EDetailMode |
0x182 |
|
RBChannel |
ERBCollisionChannel |
0x183 |
|
RBDominanceGroup |
char |
0x184 |
|
PreviewEnvironmentShadowing |
char |
0x185 |
|
bCastDynamicShadow : 1 |
uint32_t |
0x188 |
|
bIsRefreshingDecals : 1 |
uint32_t |
0x188 |
|
bAllowDecalAutomaticReAttach : 1 |
uint32_t |
0x188 |
|
bUsePerInstanceHitProxies : 1 |
uint32_t |
0x188 |
|
CastShadow : 1 |
uint32_t |
0x188 |
|
bForceDirectLightMap : 1 |
uint32_t |
0x188 |
|
bAcceptsDynamicDominantLightShadows : 1 |
uint32_t |
0x188 |
|
bCastStaticShadow : 1 |
uint32_t |
0x188 |
|
bSelfShadowOnly : 1 |
uint32_t |
0x188 |
|
bAcceptsStaticDecals : 1 |
uint32_t |
0x188 |
|
bCastHiddenShadow : 1 |
uint32_t |
0x188 |
|
bCastShadowAsTwoSided : 1 |
uint32_t |
0x188 |
|
bAcceptsLights : 1 |
uint32_t |
0x188 |
|
bAcceptsDynamicLights : 1 |
uint32_t |
0x188 |
|
bAcceptsDynamicDecals : 1 |
uint32_t |
0x188 |
|
bNoModSelfShadow : 1 |
uint32_t |
0x188 |
|
bAcceptsDecalsDuringGameplay : 1 |
uint32_t |
0x188 |
|
bIgnoreOwnerHidden : 1 |
uint32_t |
0x188 |
|
bAllowCullDistanceVolume : 1 |
uint32_t |
0x188 |
|
HiddenGame : 1 |
uint32_t |
0x188 |
|
HiddenEditor : 1 |
uint32_t |
0x188 |
|
bOwnerNoSee : 1 |
uint32_t |
0x188 |
|
bOnlyOwnerSee : 1 |
uint32_t |
0x188 |
|
bUseViewOwnerDepthPriorityGroup : 1 |
uint32_t |
0x188 |
|
bIncludeInManualZPrepass : 1 |
uint32_t |
0x188 |
|
bSelectable : 1 |
uint32_t |
0x188 |
|
bUseAsOccluder : 1 |
uint32_t |
0x188 |
|
bForceMipStreaming : 1 |
uint32_t |
0x188 |
|
bAcceptsDecals : 1 |
uint32_t |
0x188 |
|
bAllowApproximateOcclusion : 1 |
uint32_t |
0x188 |
|
bIgnoreNearPlaneIntersection : 1 |
uint32_t |
0x188 |
|
bFirstFrameOcclusion : 1 |
uint32_t |
0x188 |
|
AlwaysLoadOnServer : 1 |
uint32_t |
0x18c |
|
bIgnoreRadialImpulse : 1 |
uint32_t |
0x18c |
|
bIgnoreRadialForce : 1 |
uint32_t |
0x18c |
|
bIgnoreForceField : 1 |
uint32_t |
0x18c |
|
bUseCompartment : 1 |
uint32_t |
0x18c |
|
AlwaysLoadOnClient : 1 |
uint32_t |
0x18c |
|
AbsoluteTranslation : 1 |
uint32_t |
0x18c |
|
bIgnoreHiddenActorsMembership : 1 |
uint32_t |
0x18c |
|
AbsoluteRotation : 1 |
uint32_t |
0x18c |
|
bAllowShadowFade : 1 |
uint32_t |
0x18c |
|
bSupportedOnMobile : 1 |
uint32_t |
0x18c |
|
bWasSNFiltered : 1 |
uint32_t |
0x18c |
|
bFluidDrain : 1 |
uint32_t |
0x18c |
|
AbsoluteScale : 1 |
uint32_t |
0x18c |
|
bFluidTwoWay : 1 |
uint32_t |
0x18c |
|
bNotifyRigidBodyCollision : 1 |
uint32_t |
0x18c |
|
BlockActors : 1 |
uint32_t |
0x18c |
|
bUseOnePassLightingOnTranslucency : 1 |
uint32_t |
0x18c |
|
bUsePrecomputedShadows : 1 |
uint32_t |
0x18c |
|
bHasExplicitShadowParent : 1 |
uint32_t |
0x18c |
|
bAllowAmbientOcclusion : 1 |
uint32_t |
0x18c |
|
CollideActors : 1 |
uint32_t |
0x18c |
|
AlwaysCheckCollision : 1 |
uint32_t |
0x18c |
|
BlockZeroExtent : 1 |
uint32_t |
0x18c |
|
bSkipRBGeomCreation : 1 |
uint32_t |
0x18c |
|
BlockNonZeroExtent : 1 |
uint32_t |
0x18c |
|
CanBlockCamera : 1 |
uint32_t |
0x18c |
|
BlockRigidBody : 1 |
uint32_t |
0x18c |
|
bBlockFootPlacement : 1 |
uint32_t |
0x18c |
|
bSeenByAI : 1 |
uint32_t |
0x18c |
|
bDisableAllRigidBody : 1 |
uint32_t |
0x18c |
|
OctreeNodes |
TArray<int32_t> |
0x190 |
|
TranslucencySortPriority |
int32_t |
0x1a0 |
|
VisibilityId |
int32_t |
0x1a4 |
|
LightingChannels |
FLightingChannelContainer |
0x1a8 |
|
RBCollideWithChannels |
FRBCollisionChannelContainer |
0x1ac |
|
PhysMaterialOverride |
UPhysicalMaterial* |
0x1b0 |
|
BodyInstance |
URB_BodyInstance* |
0x1b8 |
|
CachedParentToWorld |
FMatrix |
0x1c0 |
|
Translation |
FVector |
0x200 |
|
Rotation |
FRotator |
0x20c |
|
Scale |
float |
0x218 |
|
Scale3D |
FVector |
0x21c |
|
BoundsScale |
float |
0x228 |
|
OcclusionBoundsScale |
FVector |
0x22c |
|
OcclusionSphereScale |
float |
0x238 |
|
OverrideDrawDistanceScale |
float |
0x23c |
|
LastSubmitTime |
float |
0x240 |
|
LastRenderTime |
float |
0x244 |
|
ScriptRigidBodyCollisionThreshold |
float |
0x248 |
|