Classes

UPrimitiveComponent

UActorComponent > UComponent > UObject

Member Type Offset Share
Tag int32_t 0x88
ThreadTag[0x5] int32_t 0x8c
Bounds FBoxSphereBounds 0xa0
SceneInfo FPointer 0xbc
DetachFence int32_t 0xc4
LocalToWorldDeterminant float 0xc8
LocalToWorld FMatrix 0xd0
MotionBlurInfoIndex int32_t 0x110
DecalList TArray<FPointer> 0x114
DecalsToReattach TArray<UDecalComponent*> 0x124
ShadowParent UPrimitiveComponent* 0x134
ReplacementPrimitive UPrimitiveComponent* 0x13c
FogVolumeComponent UFogVolumeDensityComponent* 0x144
OverrideLightComponent ULightComponent* 0x14c
LightEnvironment ULightEnvironmentComponent* 0x154
PreviousLightEnvironment ULightEnvironmentComponent* 0x15c
MinDrawDistance float 0x164
MassiveLODDistance float 0x168
MaxDrawDistance float 0x16c
CachedMaxDrawDistance float 0x170
MotionBlurInstanceScale float 0x174
CullDistance float 0x178
CachedCullDistance float 0x17c
DepthPriorityGroup ESceneDepthPriorityGroup 0x180
ViewOwnerDepthPriorityGroup ESceneDepthPriorityGroup 0x181
DetailMode EDetailMode 0x182
RBChannel ERBCollisionChannel 0x183
RBDominanceGroup char 0x184
PreviewEnvironmentShadowing char 0x185
bCastDynamicShadow : 1 uint32_t 0x188
bIsRefreshingDecals : 1 uint32_t 0x188
bAllowDecalAutomaticReAttach : 1 uint32_t 0x188
bUsePerInstanceHitProxies : 1 uint32_t 0x188
CastShadow : 1 uint32_t 0x188
bForceDirectLightMap : 1 uint32_t 0x188
bAcceptsDynamicDominantLightShadows : 1 uint32_t 0x188
bCastStaticShadow : 1 uint32_t 0x188
bSelfShadowOnly : 1 uint32_t 0x188
bAcceptsStaticDecals : 1 uint32_t 0x188
bCastHiddenShadow : 1 uint32_t 0x188
bCastShadowAsTwoSided : 1 uint32_t 0x188
bAcceptsLights : 1 uint32_t 0x188
bAcceptsDynamicLights : 1 uint32_t 0x188
bAcceptsDynamicDecals : 1 uint32_t 0x188
bNoModSelfShadow : 1 uint32_t 0x188
bAcceptsDecalsDuringGameplay : 1 uint32_t 0x188
bIgnoreOwnerHidden : 1 uint32_t 0x188
bAllowCullDistanceVolume : 1 uint32_t 0x188
HiddenGame : 1 uint32_t 0x188
HiddenEditor : 1 uint32_t 0x188
bOwnerNoSee : 1 uint32_t 0x188
bOnlyOwnerSee : 1 uint32_t 0x188
bUseViewOwnerDepthPriorityGroup : 1 uint32_t 0x188
bIncludeInManualZPrepass : 1 uint32_t 0x188
bSelectable : 1 uint32_t 0x188
bUseAsOccluder : 1 uint32_t 0x188
bForceMipStreaming : 1 uint32_t 0x188
bAcceptsDecals : 1 uint32_t 0x188
bAllowApproximateOcclusion : 1 uint32_t 0x188
bIgnoreNearPlaneIntersection : 1 uint32_t 0x188
bFirstFrameOcclusion : 1 uint32_t 0x188
AlwaysLoadOnServer : 1 uint32_t 0x18c
bIgnoreRadialImpulse : 1 uint32_t 0x18c
bIgnoreRadialForce : 1 uint32_t 0x18c
bIgnoreForceField : 1 uint32_t 0x18c
bUseCompartment : 1 uint32_t 0x18c
AlwaysLoadOnClient : 1 uint32_t 0x18c
AbsoluteTranslation : 1 uint32_t 0x18c
bIgnoreHiddenActorsMembership : 1 uint32_t 0x18c
AbsoluteRotation : 1 uint32_t 0x18c
bAllowShadowFade : 1 uint32_t 0x18c
bSupportedOnMobile : 1 uint32_t 0x18c
bWasSNFiltered : 1 uint32_t 0x18c
bFluidDrain : 1 uint32_t 0x18c
AbsoluteScale : 1 uint32_t 0x18c
bFluidTwoWay : 1 uint32_t 0x18c
bNotifyRigidBodyCollision : 1 uint32_t 0x18c
BlockActors : 1 uint32_t 0x18c
bUseOnePassLightingOnTranslucency : 1 uint32_t 0x18c
bUsePrecomputedShadows : 1 uint32_t 0x18c
bHasExplicitShadowParent : 1 uint32_t 0x18c
bAllowAmbientOcclusion : 1 uint32_t 0x18c
CollideActors : 1 uint32_t 0x18c
AlwaysCheckCollision : 1 uint32_t 0x18c
BlockZeroExtent : 1 uint32_t 0x18c
bSkipRBGeomCreation : 1 uint32_t 0x18c
BlockNonZeroExtent : 1 uint32_t 0x18c
CanBlockCamera : 1 uint32_t 0x18c
BlockRigidBody : 1 uint32_t 0x18c
bBlockFootPlacement : 1 uint32_t 0x18c
bSeenByAI : 1 uint32_t 0x18c
bDisableAllRigidBody : 1 uint32_t 0x18c
OctreeNodes TArray<int32_t> 0x190
TranslucencySortPriority int32_t 0x1a0
VisibilityId int32_t 0x1a4
LightingChannels FLightingChannelContainer 0x1a8
RBCollideWithChannels FRBCollisionChannelContainer 0x1ac
PhysMaterialOverride UPhysicalMaterial* 0x1b0
BodyInstance URB_BodyInstance* 0x1b8
CachedParentToWorld FMatrix 0x1c0
Translation FVector 0x200
Rotation FRotator 0x20c
Scale float 0x218
Scale3D FVector 0x21c
BoundsScale float 0x228
OcclusionBoundsScale FVector 0x22c
OcclusionSphereScale float 0x238
OverrideDrawDistanceScale float 0x23c
LastSubmitTime float 0x240
LastRenderTime float 0x244
ScriptRigidBodyCollisionThreshold float 0x248