OwnerComponent |
UPrimitiveComponent* |
0x60 |
|
BodyIndex |
int32_t |
0x68 |
|
Velocity |
FVector |
0x6c |
|
PreviousVelocity |
FVector |
0x78 |
|
SceneIndex |
int32_t |
0x84 |
|
BodyData |
FPointer |
0x88 |
|
BoneSpring |
FPointer |
0x90 |
|
BoneSpringKinActor |
FPointer |
0x98 |
|
bMakeSpringToBaseCollisionComponent : 1 |
uint32_t |
0xa0 |
|
bInstanceAlwaysFullAnimWeight : 1 |
uint32_t |
0xa0 |
|
bForceUnfixed : 1 |
uint32_t |
0xa0 |
|
bPushBody : 1 |
uint32_t |
0xa0 |
|
bEnableCollisionResponse : 1 |
uint32_t |
0xa0 |
|
bOnlyCollideWithPawns : 1 |
uint32_t |
0xa0 |
|
bUseKinActorForBoneSpring : 1 |
uint32_t |
0xa0 |
|
bTeleportOnOverextension : 1 |
uint32_t |
0xa0 |
|
bNotifyOwnerOnOverextension : 1 |
uint32_t |
0xa0 |
|
bDisableOnOverextension : 1 |
uint32_t |
0xa0 |
|
bEnableBoneSpringAngular : 1 |
uint32_t |
0xa0 |
|
bEnableBoneSpringLinear : 1 |
uint32_t |
0xa0 |
|
BoneLinearSpring |
float |
0xa4 |
|
BoneLinearDamping |
float |
0xa8 |
|
BoneAngularSpring |
float |
0xac |
|
BoneAngularDamping |
float |
0xb0 |
|
OverextensionThreshold |
float |
0xb4 |
|
CustomGravityFactor |
float |
0xb8 |
|
LastEffectPlayedTime |
float |
0xbc |
|
ContactReportForceThreshold |
float |
0xc0 |
|
InstanceMassScale |
float |
0xc4 |
|
InstanceDampingScale |
float |
0xc8 |
|
PhysMaterialOverride |
UPhysicalMaterial* |
0xcc |
|