USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject namespace USeqAct_AIMoveToActor { constexpr auto bInterruptable = 0x120; // uint32_t : 1 constexpr auto bPickClosest = 0x120; // uint32_t : 1 constexpr auto Destination = 0x124; // TArray constexpr auto MovementSpeedModifier = 0x134; // float constexpr auto LookAt = 0x138; // AActor* constexpr auto LastDestinationChoice = 0x140; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject public static class USeqAct_AIMoveToActor { public const UInt16 bInterruptable = 0x120; // uint32_t : 1 public const UInt16 bPickClosest = 0x120; // uint32_t : 1 public const UInt16 Destination = 0x124; // TArray public const UInt16 MovementSpeedModifier = 0x134; // float public const UInt16 LookAt = 0x138; // AActor* public const UInt16 LastDestinationChoice = 0x140; // int32_t } } }