Classes

USeqAct_ActorFactory

USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject

Member Type Offset Share
bEnabled : 1 uint32_t 0x120
bIsSpawning : 1 uint32_t 0x120
bCheckSpawnCollision : 1 uint32_t 0x120
Factory UActorFactory* 0x124
PointSelection EPointSelection 0x12c
SpawnPoints TArray<AActor*> 0x130
SpawnLocations TArray<FVector> 0x140
SpawnOrientations TArray<FVector> 0x150
SpawnCount int32_t 0x160
SpawnDelay float 0x164
LastSpawnIdx int32_t 0x168
CurrentSpawnIdx int32_t 0x16c
SpawnedCount int32_t 0x170
RemainingDelay float 0x174