USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace USeqAct_AndGate { constexpr auto bOpen = 0x108; // uint32_t : 1 constexpr auto LinkedOutputFiredStatus = 0x10c; // TArray constexpr auto LinkedOutputs = 0x11c; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class USeqAct_AndGate { public const UInt16 bOpen = 0x108; // uint32_t : 1 public const UInt16 LinkedOutputFiredStatus = 0x10c; // TArray public const UInt16 LinkedOutputs = 0x11c; // TArray } } }