USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace USeqAct_Deproject { constexpr auto ScreenX = 0x108; // float constexpr auto ScreenY = 0x10c; // float constexpr auto TraceDistance = 0x110; // float constexpr auto HitObject = 0x114; // UObject* constexpr auto HitLocation = 0x11c; // FVector constexpr auto HitNormal = 0x128; // FVector } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class USeqAct_Deproject { public const UInt16 ScreenX = 0x108; // float public const UInt16 ScreenY = 0x10c; // float public const UInt16 TraceDistance = 0x110; // float public const UInt16 HitObject = 0x114; // UObject* public const UInt16 HitLocation = 0x11c; // FVector public const UInt16 HitNormal = 0x128; // FVector } } }