Classes

USeqAct_GameCrowdPopulationManagerToggle

USequenceAction > USequenceOp > USequenceObject > UObject

Member Type Offset Share
WarmupPopulationPct float 0x108
CrowdAgentList UGameCrowd_ListOfAgents* 0x10c
bClearOldArchetypes : 1 uint32_t 0x114
bEnableCrowdLightEnvironment : 1 uint32_t 0x114
bCastShadows : 1 uint32_t 0x114
bFillPotentialSpawnPoints : 1 uint32_t 0x114
bForceObstacleChecking : 1 uint32_t 0x114
bForceNavMeshPathing : 1 uint32_t 0x114
bIndividualSpawner : 1 uint32_t 0x114
MaxAgents int32_t 0x118
SpawnRate float 0x11c
AgentLightingChannel FLightingChannelContainer 0x120
MaxSpawnDist float 0x124
MinBehindSpawnDist float 0x128
PotentialSpawnPoints TArray<AGameCrowdDestination*> 0x12c
AgentWarmupTime float 0x13c
NumAgentsToTickPerFrame int32_t 0x140
LastSpawnedList TArray<AGameCrowdAgent*> 0x144