Member | Type | Offset | Share |
---|---|---|---|
WarmupPopulationPct | float | 0x108 | |
CrowdAgentList | UGameCrowd_ListOfAgents* | 0x10c | |
bClearOldArchetypes : 1 | uint32_t | 0x114 | |
bEnableCrowdLightEnvironment : 1 | uint32_t | 0x114 | |
bCastShadows : 1 | uint32_t | 0x114 | |
bFillPotentialSpawnPoints : 1 | uint32_t | 0x114 | |
bForceObstacleChecking : 1 | uint32_t | 0x114 | |
bForceNavMeshPathing : 1 | uint32_t | 0x114 | |
bIndividualSpawner : 1 | uint32_t | 0x114 | |
MaxAgents | int32_t | 0x118 | |
SpawnRate | float | 0x11c | |
AgentLightingChannel | FLightingChannelContainer | 0x120 | |
MaxSpawnDist | float | 0x124 | |
MinBehindSpawnDist | float | 0x128 | |
PotentialSpawnPoints | TArray<AGameCrowdDestination*> | 0x12c | |
AgentWarmupTime | float | 0x13c | |
NumAgentsToTickPerFrame | int32_t | 0x140 | |
LastSpawnedList | TArray<AGameCrowdAgent*> | 0x144 |