USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace USeqAct_GetVectorComponents { constexpr auto InVector = 0x108; // FVector constexpr auto X = 0x114; // float constexpr auto Y = 0x118; // float constexpr auto Z = 0x11c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class USeqAct_GetVectorComponents { public const UInt16 InVector = 0x108; // FVector public const UInt16 X = 0x114; // float public const UInt16 Y = 0x118; // float public const UInt16 Z = 0x11c; // float } } }