Classes

USeqAct_HeadTrackingControl

USequenceAction > USequenceOp > USequenceObject > UObject

Member Type Offset Share
TrackControllerName TArray<FName> 0x108
LookAtActorRadius float 0x118
bDisableBeyondLimit : 1 uint32_t 0x11c
bLookAtPawns : 1 uint32_t 0x11c
MaxLookAtTime float 0x120
MinLookAtTime float 0x124
MaxInterestTime float 0x128
ActorClassesToLookAt TArray<AActor*> 0x12c
TargetBoneNames TArray<FName> 0x13c
LookAtTargets TArray<UObject*> 0x14c
ActorToComponentMap TMap<None, None> 0x15c