USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace USeqAct_Possess { constexpr auto PawnToPossess = 0x108; // APawn* constexpr auto bKillOldPawn = 0x110; // uint32_t : 1 constexpr auto bTryToLeaveVehicle = 0x110; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class USeqAct_Possess { public const UInt16 PawnToPossess = 0x108; // APawn* public const UInt16 bKillOldPawn = 0x110; // uint32_t : 1 public const UInt16 bTryToLeaveVehicle = 0x110; // uint32_t : 1 } } }