USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject namespace USeqAct_PrepareMapChange { constexpr auto MainLevelName = 0x120; // FName constexpr auto InitiallyLoadedSecondaryLevelNames = 0x128; // TArray constexpr auto bIsHighPriority = 0x138; // uint32_t : 1 constexpr auto bStatusIsOk = 0x138; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject public static class USeqAct_PrepareMapChange { public const UInt16 MainLevelName = 0x120; // FName public const UInt16 InitiallyLoadedSecondaryLevelNames = 0x128; // TArray public const UInt16 bIsHighPriority = 0x138; // uint32_t : 1 public const UInt16 bStatusIsOk = 0x138; // uint32_t : 1 } } }