USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace USeqAct_SetMatInstVectorParam { constexpr auto MatInst = 0x108; // UMaterialInstanceConstant* constexpr auto ParamName = 0x110; // FName constexpr auto VectorValue = 0x118; // FLinearColor } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class USeqAct_SetMatInstVectorParam { public const UInt16 MatInst = 0x108; // UMaterialInstanceConstant* public const UInt16 ParamName = 0x110; // FName public const UInt16 VectorValue = 0x118; // FLinearColor } } }