USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace USeqAct_Teleport { constexpr auto bUpdateRotation = 0x108; // uint32_t : 1 constexpr auto bCheckOverlap = 0x108; // uint32_t : 1 constexpr auto bResetVelocity = 0x108; // uint32_t : 1 constexpr auto TeleportDistance = 0x10c; // float constexpr auto TeleportVolumes = 0x110; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class USeqAct_Teleport { public const UInt16 bUpdateRotation = 0x108; // uint32_t : 1 public const UInt16 bCheckOverlap = 0x108; // uint32_t : 1 public const UInt16 bResetVelocity = 0x108; // uint32_t : 1 public const UInt16 TeleportDistance = 0x10c; // float public const UInt16 TeleportVolumes = 0x110; // TArray } } }