USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject namespace USeqAct_WaitForLevelsVisible { constexpr auto LevelNames = 0x120; // TArray constexpr auto bShouldBlockOnLoad = 0x130; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USeqAct_Latent > USequenceAction > USequenceOp > USequenceObject > UObject public static class USeqAct_WaitForLevelsVisible { public const UInt16 LevelNames = 0x120; // TArray public const UInt16 bShouldBlockOnLoad = 0x130; // uint32_t : 1 } } }