USequenceEvent > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceEvent > USequenceOp > USequenceObject > UObject namespace USeqEvent_AnalogInput { constexpr auto bTrapInput = 0x128; // uint32_t : 1 constexpr auto AllowedPlayerIndex = 0x12c; // int32_t constexpr auto InputNames = 0x130; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceEvent > USequenceOp > USequenceObject > UObject public static class USeqEvent_AnalogInput { public const UInt16 bTrapInput = 0x128; // uint32_t : 1 public const UInt16 AllowedPlayerIndex = 0x12c; // int32_t public const UInt16 InputNames = 0x130; // TArray } } }