USequenceEvent > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceEvent > USequenceOp > USequenceObject > UObject namespace USeqEvent_LOS { constexpr auto ScreenCenterDistance = 0x128; // float constexpr auto TriggerDistance = 0x12c; // float constexpr auto bCheckForObstructions = 0x130; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceEvent > USequenceOp > USequenceObject > UObject public static class USeqEvent_LOS { public const UInt16 ScreenCenterDistance = 0x128; // float public const UInt16 TriggerDistance = 0x12c; // float public const UInt16 bCheckForObstructions = 0x130; // uint32_t : 1 } } }