USeqVar_Float > USequenceVariable > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USeqVar_Float > USequenceVariable > USequenceObject > UObject namespace USeqVar_RandomFloat { constexpr auto Min = 0xa4; // float constexpr auto Max = 0xa8; // float } } }
public static class Offsets { public static class Classes { // Inheritance: USeqVar_Float > USequenceVariable > USequenceObject > UObject public static class USeqVar_RandomFloat { public const byte Min = 0xa4; // float public const byte Max = 0xa8; // float } } }