USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceOp > USequenceObject > UObject namespace USequenceAction { constexpr auto HandlerName = 0xec; // FName constexpr auto bCallHandler = 0xf4; // uint32_t : 1 constexpr auto Targets = 0xf8; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceOp > USequenceObject > UObject public static class USequenceAction { public const byte HandlerName = 0xec; // FName public const byte bCallHandler = 0xf4; // uint32_t : 1 public const byte Targets = 0xf8; // TArray } } }