Classes

USequenceOp

USequenceObject > UObject

Member Type Offset Share
bIsActivated : 1 uint32_t 0x98
bPendingVarConnectorRecalc : 1 uint32_t 0x98
bIsHiddenBreakpointSet : 1 uint32_t 0x98
bIsBreakpointSet : 1 uint32_t 0x98
bIsCurrentDebuggerOp : 1 uint32_t 0x98
bPendingInputConnectorRecalc : 1 uint32_t 0x98
bPendingOutputConnectorRecalc : 1 uint32_t 0x98
bHaveMovingOutputConnector : 1 uint32_t 0x98
bHaveMovingInputConnector : 1 uint32_t 0x98
bHaveMovingVarConnector : 1 uint32_t 0x98
bAutoActivateOutputLinks : 1 uint32_t 0x98
bLatentExecution : 1 uint32_t 0x98
bActive : 1 uint32_t 0x98
InputLinks TArray<FSeqOpInputLink> 0x9c
OutputLinks TArray<FSeqOpOutputLink> 0xac
VariableLinks TArray<FSeqVarLink> 0xbc
EventLinks TArray<FSeqEventLink> 0xcc
PlayerIndex int32_t 0xdc
GamepadID char 0xe0
ActivateCount int32_t 0xe4
SearchTag int32_t 0xe8