Classes

USkeletalMesh

UObject

Member Type Offset Share
Bounds FBoxSphereBounds 0x60
LodCheckSphereOrigin FVector 0x7c
LodCheckSphereRadius float 0x88
Materials TArray<UMaterialInterface*> 0x8c
ClothingAssets TArray<UApexClothingAsset*> 0x9c
ClothingLodMap TArray<FApexClothingAssetInfo> 0xac
Origin FVector 0xbc
RotOrigin FRotator 0xc8
RefSkeleton TArray<int32_t> 0xd4
SkeletalDepth int32_t 0xe4
NameIndexMap TMap<None, None> 0xe8
LODModels FIndirectArray_Mirror 0x130
SourceData FPointer 0x140
RefBasesInvMatrix TArray<FBoneAtom> 0x148
SkelMirrorTable TArray<FBoneMirrorInfo> 0x158
SkelMirrorAxis EAxis 0x168
SkelMirrorFlipAxis EAxis 0x169
Sockets TArray<USkeletalMeshSocket*> 0x16c
BoneBreakNames TArray<FString> 0x17c
BoneBreakOptions TArray<BoneBreakOption> 0x18c
LODInfo TArray<FSkeletalMeshLODInfo> 0x19c
OptimizationSettings TArray<FSkeletalMeshOptimizationSettings> 0x1ac
PerPolyCollisionBones TArray<FName> 0x1bc
AddToParentPerPolyCollisionBone TArray<FName> 0x1cc
PerPolyBoneKDOPs TArray<int32_t> 0x1dc
bForceCPUSkinning : 1 uint32_t 0x1ec
bUseFullPrecisionUVs : 1 uint32_t 0x1ec
bHasBeenSimplified : 1 uint32_t 0x1ec
bUseSimpleBoxCollision : 1 uint32_t 0x1ec
bUseSimpleLineCollision : 1 uint32_t 0x1ec
bPerPolyUseSoftWeighting : 1 uint32_t 0x1ec
bStripkDOP : 1 uint32_t 0x1ec
FaceFXAsset UFaceFXAsset* 0x1f0
LODBiasPC int32_t 0x1f8
LODBiasPS3 int32_t 0x1fc
LODBiasXbox360 int32_t 0x200
LODBiasOrbis int32_t 0x204
ClothMesh TArray<FPointer> 0x208
ClothMeshScale TArray<float> 0x218
ClothToGraphicsVertMap TArray<int32_t> 0x228
ClothMovementScale TArray<float> 0x238
ClothMovementScaleGenMode ClothMovementScaleGen 0x248
ClothToAnimMeshMaxDist float 0x24c
bLimitClothToAnimMesh : 1 uint32_t 0x250
ClothWeldingMap TArray<int32_t> 0x254
ClothWeldingDomain int32_t 0x264
ClothWeldedIndices TArray<int32_t> 0x268
bForceNoWelding : 1 uint32_t 0x278
NumFreeClothVerts int32_t 0x27c
ClothIndexBuffer TArray<int32_t> 0x280
ClothBones TArray<FName> 0x290
ClothHierarchyLevels int32_t 0x2a0
bEnableClothBendConstraints : 1 uint32_t 0x2a4
bEnableClothDamping : 1 uint32_t 0x2a4
bUseClothCOMDamping : 1 uint32_t 0x2a4
ClothStretchStiffness float 0x2a8
ClothBendStiffness float 0x2ac
ClothDensity float 0x2b0
ClothThickness float 0x2b4
ClothDamping float 0x2b8
ClothIterations int32_t 0x2bc
ClothHierarchicalIterations int32_t 0x2c0
ClothFriction float 0x2c4
ClothRelativeGridSpacing float 0x2c8
ClothPressure float 0x2cc
ClothCollisionResponseCoefficient float 0x2d0
ClothAttachmentResponseCoefficient float 0x2d4
ClothAttachmentTearFactor float 0x2d8
ClothSleepLinearVelocity float 0x2dc
HardStretchLimitFactor float 0x2e0
bHardStretchLimit : 1 uint32_t 0x2e4
bEnableClothOrthoBendConstraints : 1 uint32_t 0x2e4
bEnableClothSelfCollision : 1 uint32_t 0x2e4
bEnableClothPressure : 1 uint32_t 0x2e4
bEnableClothTwoWayCollision : 1 uint32_t 0x2e4
ClothSpecialBones TArray<FClothSpecialBoneInfo> 0x2e8
bEnableClothLineChecks : 1 uint32_t 0x2f8
bClothMetal : 1 uint32_t 0x2f8
ClothMetalImpulseThreshold float 0x2fc
ClothMetalPenetrationDepth float 0x300
ClothMetalMaxDeformationDistance float 0x304
bEnableClothTearing : 1 uint32_t 0x308
ClothTearFactor float 0x30c
ClothTearReserve int32_t 0x310
bEnableValidBounds : 1 uint32_t 0x314
ValidBoundsMin FVector 0x318
ValidBoundsMax FVector 0x324
ClothTornTriMap FMap_Mirror 0x330
SoftBodySurfaceToGraphicsVertMap TArray<int32_t> 0x378
SoftBodySurfaceIndices TArray<int32_t> 0x388
SoftBodyTetraVertsUnscaled TArray<FVector> 0x398
SoftBodyTetraIndices TArray<int32_t> 0x3a8
SoftBodyTetraLinks TArray<FSoftBodyTetraLink> 0x3b8
CachedSoftBodyMeshes TArray<FPointer> 0x3c8
CachedSoftBodyMeshScales TArray<float> 0x3d8
SoftBodyBones TArray<FName> 0x3e8
SoftBodySpecialBones TArray<FSoftBodySpecialBoneInfo> 0x3f8
SoftBodyVolumeStiffness float 0x408
SoftBodyStretchingStiffness float 0x40c
SoftBodyDensity float 0x410
SoftBodyParticleRadius float 0x414
SoftBodyDamping float 0x418
SoftBodySolverIterations int32_t 0x41c
SoftBodyFriction float 0x420
SoftBodyRelativeGridSpacing float 0x424
SoftBodySleepLinearVelocity float 0x428
bEnableSoftBodySelfCollision : 1 uint32_t 0x42c
SoftBodyAttachmentResponse float 0x430
SoftBodyCollisionResponse float 0x434
SoftBodyDetailLevel float 0x438
SoftBodySubdivisionLevel int32_t 0x43c
bSoftBodyIsoSurface : 1 uint32_t 0x440
bEnableSoftBodyDamping : 1 uint32_t 0x440
bUseSoftBodyCOMDamping : 1 uint32_t 0x440
SoftBodyAttachmentThreshold float 0x444
bEnableSoftBodyTwoWayCollision : 1 uint32_t 0x448
SoftBodyAttachmentTearFactor float 0x44c
bEnableSoftBodyLineChecks : 1 uint32_t 0x450
bHasVertexColors : 1 uint32_t 0x450
GraphicsIndexIsCloth TArray<char> 0x454
CachedStreamingTextureFactors TArray<float> 0x464
StreamingDistanceMultiplier float 0x474
ReleaseResourcesFence int32_t 0x478
SkelMeshRUID FQWord 0x47c
bUseClothingAssetMaterial : 1 uint32_t 0x484