Classes

UStaticMesh

UObject

Member Type Offset Share
LODInfo TArray<FStaticMeshLODInfo> 0x70
LODDistanceRatio float 0x80
LODMaxRange float 0x84
LightMapResolution int32_t 0x98
LightMapCoordinateIndex int32_t 0x9c
BodySetup URB_BodySetup* 0xf8
UseSimpleLineCollision : 1 uint32_t 0x13c
UseSimpleBoxCollision : 1 uint32_t 0x140
UseSimpleRigidBodyCollision : 1 uint32_t 0x144
UseFullPrecisionUVs : 1 uint32_t 0x148
bUsedForInstancing : 1 uint32_t 0x14c
ConsolePreallocateInstanceCount int32_t 0x150
bUseMaximumStreamingTexelRatio : 1 uint32_t 0x154
bPartitionForEdgeGeometry : 1 uint32_t 0x158
bCanBecomeDynamic : 1 uint32_t 0x15c
bStripComplexCollisionForConsole : 1 uint32_t 0x164
bStripComplexCollision : 1 uint32_t 0x168
bPerLODStaticLightingForInstancing : 1 uint32_t 0x16c
StreamingDistanceMultiplier float 0x170