Classes

UStaticMeshComponent

UMeshComponent > UPrimitiveComponent > UActorComponent > UComponent > UObject

Member Type Offset Share
ForcedLodModel int32_t 0x294
PreviousLODLevel int32_t 0x298
StaticMesh UStaticMesh* 0x29c
WireframeColor FColor 0x2a4
bIgnoreInstanceForTextureStreaming : 1 uint32_t 0x2a8
bOverrideLightMapResolution : 1 uint32_t 0x2a8
bOverrideLightMapRes : 1 uint32_t 0x2a8
OverriddenLightMapResolution int32_t 0x2ac
OverriddenLightMapRes int32_t 0x2b0
OverriddenLODMaxRange float 0x2b4
StreamingDistanceMultiplier float 0x2b8
SubDivisionStepSize int32_t 0x2bc
bUseSimpleLightmapModifications : 1 uint32_t 0x2c0
bUseSubDivisions : 1 uint32_t 0x2c0
bCanHighlightSelectedSections : 1 uint32_t 0x2c0
bForceStaticDecals : 1 uint32_t 0x2c0
SimpleLightmapModificationFunction ELightmapModificationFunction 0x2c4
bNeverBecomeDynamic : 1 uint32_t 0x2c8
bForceRenderAsDynamic : 1 uint32_t 0x2c8
IrrelevantLights TArray<FGuid> 0x2cc
LODData TArray<FStaticMeshComponentLODInfo> 0x2dc
VertexPositionVersionNumber int32_t 0x2ec
ForcedElementIndex int32_t 0x2f0
LightmassSettings FLightmassPrimitiveSettings 0x2f4