Classes

UTerrainComponent

UPrimitiveComponent > UActorComponent > UComponent > UObject

Member Type Offset Share
ShadowMaps TArray<UShadowMap2D*> 0x24c
IrrelevantLights TArray<FGuid> 0x25c
TerrainObject FPointer 0x26c
SectionBaseX int32_t 0x274
SectionBaseY int32_t 0x278
SectionSizeX int32_t 0x27c
SectionSizeY int32_t 0x280
TrueSectionSizeX int32_t 0x284
TrueSectionSizeY int32_t 0x288
LightMap FLightMapRef 0x28c
PatchBounds TArray<FTerrainPatchBounds> 0x294
BatchMaterials TArray<FTerrainMaterialMask> 0x2a4
FullBatch int32_t 0x2b4
BVTree FTerrainBVTree 0x2b8
CollisionVertices TArray<FVector> 0x2c8
RBHeightfield FPointer 0x2d8
bDisplayCollisionLevel : 1 uint32_t 0x2e0