UTexture > USurface > UObject
namespace Offsets { namespace Classes { // Inheritance: UTexture > USurface > UObject namespace UTextureRenderTarget { constexpr auto bUpdateImmediate = 0x100; // uint32_t : 1 constexpr auto bNeedsTwoCopies = 0x100; // uint32_t : 1 constexpr auto bRenderOnce = 0x100; // uint32_t : 1 constexpr auto TargetGamma = 0x104; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UTexture > USurface > UObject public static class UTextureRenderTarget { public const UInt16 bUpdateImmediate = 0x100; // uint32_t : 1 public const UInt16 bNeedsTwoCopies = 0x100; // uint32_t : 1 public const UInt16 bRenderOnce = 0x100; // uint32_t : 1 public const UInt16 TargetGamma = 0x104; // float } } }