UTgAIBehaviorCondition > UTgAIBehaviorNode > UTgAIBehaviorObject > UObject
namespace Offsets { namespace Classes { // Inheritance: UTgAIBehaviorCondition > UTgAIBehaviorNode > UTgAIBehaviorObject > UObject namespace UTgAIBehaviorCondition_NearbyAllyAttacked { constexpr auto TimeThreshold = 0x98; // float constexpr auto AllyDistanceThreshold = 0x9c; // float constexpr auto AttackerDistanceThreshold = 0xa0; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UTgAIBehaviorCondition > UTgAIBehaviorNode > UTgAIBehaviorObject > UObject public static class UTgAIBehaviorCondition_NearbyAllyAttacked { public const byte TimeThreshold = 0x98; // float public const byte AllyDistanceThreshold = 0x9c; // float public const byte AttackerDistanceThreshold = 0xa0; // float } } }