UTgAIBehaviorCondition_DistanceBase > UTgAIBehaviorCondition > UTgAIBehaviorNode > UTgAIBehaviorObject > UObject
namespace Offsets { namespace Classes { // Inheritance: UTgAIBehaviorCondition_DistanceBase > UTgAIBehaviorCondition > UTgAIBehaviorNode > UTgAIBehaviorObject > UObject namespace UTgAIBehaviorCondition_NumGodsNearProjectile { constexpr auto bMustBeEnemy = 0x9c; // uint32_t : 1 constexpr auto ProjectileId = 0xa0; // int32_t constexpr auto GodThreshold = 0xa4; // int32_t } } }
public static class Offsets { public static class Classes { // Inheritance: UTgAIBehaviorCondition_DistanceBase > UTgAIBehaviorCondition > UTgAIBehaviorNode > UTgAIBehaviorObject > UObject public static class UTgAIBehaviorCondition_NumGodsNearProjectile { public const byte bMustBeEnemy = 0x9c; // uint32_t : 1 public const byte ProjectileId = 0xa0; // int32_t public const byte GodThreshold = 0xa4; // int32_t } } }