UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace UTgAIUtilityHandle { constexpr auto UtilitySets0x2 = 0x60; // FUtilitySet constexpr auto FilteredAnnotationPoints0x2 = 0xf0; // FUtilityPair constexpr auto eBehaviorState = 0x180; // EBotBehaviorState constexpr auto AssaultRangeType = 0x181; // ERangeType } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class UTgAIUtilityHandle { public const byte UtilitySets0x2 = 0x60; // FUtilitySet public const byte FilteredAnnotationPoints0x2 = 0xf0; // FUtilityPair public const UInt16 eBehaviorState = 0x180; // EBotBehaviorState public const UInt16 AssaultRangeType = 0x181; // ERangeType } } }