UTgAnimNodeAimOffset_Base > UAnimNodeAimOffset > UAnimNodeBlendBase > UAnimNode > UAnimObject > UObject
Member | Type | Offset | Share |
---|---|---|---|
Owner | ATgPawn* | 0x170 | |
m_CachedNodeList | TArray<UAnimNode*> | 0x178 | |
m_bInitializedCachedNodeList : 1 | uint32_t | 0x188 | |
m_bDisableVerticalAiming : 1 | uint32_t | 0x188 | |
bInterpolating : 1 | uint32_t | 0x188 | |
m_bRandomAimPointsEnabled : 1 | uint32_t | 0x188 | |
m_bOverrideAim : 1 | uint32_t | 0x188 | |
m_bAimAtTarget : 1 | uint32_t | 0x188 | |
m_bDisableWeaponLeading : 1 | uint32_t | 0x188 | |
m_PitchControlType | EPitchControlType | 0x18c | |
m_PitchControlUserCurve | FInterpCurveFloat | 0x190 | |
TurnInPlaceOffset | float | 0x1a4 | |
LastAimX | float | 0x1a8 | |
InterpSpeed | float | 0x1ac | |
m_AimOffsetPct | FVector2D | 0x1b0 | |
m_RandomAimPointsRangeX | FVector2D | 0x1b8 | |
m_RandomAimPointsRangeY | FVector2D | 0x1c0 | |
m_fRandomAimPointsInterpRate | float | 0x1c8 | |
m_fRandomAimPointsIntervalMin | float | 0x1cc | |
m_fRandomAimPointsIntervalMax | float | 0x1d0 | |
m_fCurrentRandomAimPointsInterval | float | 0x1d4 | |
m_TargetRandomAimLocation | FVector2D | 0x1d8 | |
m_fDeltaTime | float | 0x1e0 | |
m_OverriddenAim | FVector2D | 0x1e4 | |
m_WeaponMeshActor | ATgWeaponMeshActor* | 0x1ec |