Classes

Member Type Offset Share
Owner ATgPawn* 0x170
m_CachedNodeList TArray<UAnimNode*> 0x178
m_bInitializedCachedNodeList : 1 uint32_t 0x188
m_bDisableVerticalAiming : 1 uint32_t 0x188
bInterpolating : 1 uint32_t 0x188
m_bRandomAimPointsEnabled : 1 uint32_t 0x188
m_bOverrideAim : 1 uint32_t 0x188
m_bAimAtTarget : 1 uint32_t 0x188
m_bDisableWeaponLeading : 1 uint32_t 0x188
m_PitchControlType EPitchControlType 0x18c
m_PitchControlUserCurve FInterpCurveFloat 0x190
TurnInPlaceOffset float 0x1a4
LastAimX float 0x1a8
InterpSpeed float 0x1ac
m_AimOffsetPct FVector2D 0x1b0
m_RandomAimPointsRangeX FVector2D 0x1b8
m_RandomAimPointsRangeY FVector2D 0x1c0
m_fRandomAimPointsInterpRate float 0x1c8
m_fRandomAimPointsIntervalMin float 0x1cc
m_fRandomAimPointsIntervalMax float 0x1d0
m_fCurrentRandomAimPointsInterval float 0x1d4
m_TargetRandomAimLocation FVector2D 0x1d8
m_fDeltaTime float 0x1e0
m_OverriddenAim FVector2D 0x1e4
m_WeaponMeshActor ATgWeaponMeshActor* 0x1ec