UTgAnimNodeBlendList > UAnimNodeBlendList > UAnimNodeBlendBase > UAnimNode > UAnimObject > UObject
namespace Offsets { namespace Classes { // Inheritance: UTgAnimNodeBlendList > UAnimNodeBlendList > UAnimNodeBlendBase > UAnimNode > UAnimObject > UObject namespace UTgAnimNodeTargeting { constexpr auto m_EquipPoint = 0x168; // TG_EQUIP_POINT constexpr auto m_bResetOnRelevant = 0x16c; // uint32_t : 1 constexpr auto m_bDoneTargeting = 0x16c; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UTgAnimNodeBlendList > UAnimNodeBlendList > UAnimNodeBlendBase > UAnimNode > UAnimObject > UObject public static class UTgAnimNodeTargeting { public const UInt16 m_EquipPoint = 0x168; // TG_EQUIP_POINT public const UInt16 m_bResetOnRelevant = 0x16c; // uint32_t : 1 public const UInt16 m_bDoneTargeting = 0x16c; // uint32_t : 1 } } }