Classes

UTgAnimTurnInPlace

UAnimNodeBlend > UAnimNodeBlendBase > UAnimNode > UAnimObject > UObject

Member Type Offset Share
bInitialized : 1 uint32_t 0x124
m_bOnlyUpdateRotationWhenMoving : 1 uint32_t 0x124
m_bJustBecameRelevant : 1 uint32_t 0x124
m_bDisableAllTurning : 1 uint32_t 0x124
m_bConstrictIdleYawOffset : 1 uint32_t 0x124
m_bUse180ShortestRoute : 1 uint32_t 0x124
m_bUsePawnRotationAtZeroVelocity : 1 uint32_t 0x124
m_bTurnTowardsVelocity : 1 uint32_t 0x124
m_bIgnoreTransitionAnimations : 1 uint32_t 0x124
bRootRotInitialized : 1 uint32_t 0x124
m_bAlwaysUpdateYawOffset : 1 uint32_t 0x124
m_bMirrorOffsetWhenPawnMirrored : 1 uint32_t 0x124
m_bOverrideInterpolationTime : 1 uint32_t 0x124
m_bCanChooseNewTransition : 1 uint32_t 0x124
bPlayingTurnTransition : 1 uint32_t 0x124
bDelayBlendOutToPlayAnim : 1 uint32_t 0x124
m_bDisableRotation : 1 uint32_t 0x124
LastPawnYaw int32_t 0x128
LastPawnPitch int32_t 0x12c
PawnRotationRate float 0x130
LastRootBoneYaw int32_t 0x134
YawOffset int32_t 0x138
PitchOffset int32_t 0x13c
RelativeOffset float 0x140
m_TgPawn ATgPawn* 0x144
OffsetNodes2 TArray<UTgAnimNodeAimOffset*> 0x14c
RotTransitions TArray<FRotTransitionInfo> 0x15c
TransitionBlendTime float 0x16c
CurrentTransitionIndex int32_t 0x170
TransitionThresholdAngle float 0x174
m_ForcedTransitionAngle ForcedTransitionAngle 0x178
m_fChooseNewTransitionPercent float 0x17c
m_fInterpolationTime float 0x180
m_RemainingInterpolationTime float 0x184
PlayerNodes TArray<UTgAnimTurnInPlace_Player*> 0x188
m_fIgnoredTransitionTime float 0x198
m_fTurnInterpTime float 0x19c
m_InterpRotation FRotator 0x1a0