Classes

UTgDamageType

UDamageType > UObject

Member Type Offset Share
m_bImpulseMesh : 1 uint32_t 0x90
m_bIgnorePersonalShields : 1 uint32_t 0x90
m_bPreventHitDirectionNotify : 1 uint32_t 0x90
m_bDismountVictim : 1 uint32_t 0x90
m_bDisableRagdoll : 1 uint32_t 0x90
m_bIsLatent : 1 uint32_t 0x90
m_bIsAOE : 1 uint32_t 0x90
m_bFreezeAnimsOnDeath : 1 uint32_t 0x90
m_bHarvestMaterialParameters : 1 uint32_t 0x90
m_bCanPlayDeathSpecialFXOnDefaultDeath : 1 uint32_t 0x90
m_bShouldRagdollAfterDeathAnim : 1 uint32_t 0x90
m_bEnableMotors : 1 uint32_t 0x90
m_bMinImpulse float 0x94
m_bMaxImpulse float 0x98
m_bMinUpKick float 0x9c
m_bMaxUpKick float 0xa0
m_nmDeathAnimNames TArray<FName> 0xa4
m_nmDeathFlailAnimNames TArray<FName> 0xb4
m_fMinAngularVelocity float 0xc4
m_fMaxAngularVelocity float 0xc8
m_nDeathSpecialFXId int32_t 0xcc
m_nmDeathSpecialFXSocket FName 0xd0
m_OverrideMaterial UMaterialInstanceConstant* 0xd8
m_fLifeAfterDeathSeconds float 0xe0
m_fHideAfterDeathSeconds float 0xe4
m_nFadeOutSpecialFXId int32_t 0xe8
ActivateSkelControlListOnDeath TArray<FName> 0xec
m_TakeHitAkEvent UAkEvent* 0xfc
m_TakeHeadShotAkEvent UAkEvent* 0x104
m_LatentDamageType UTgDamageType* 0x10c
m_LeftCameraShake UTgCameraShake* 0x114
m_RightCameraShake UTgCameraShake* 0x11c
m_ForwardCameraShake UTgCameraShake* 0x124
m_BackwardCameraShake UTgCameraShake* 0x12c
m_BackwardRightCameraShake UTgCameraShake* 0x134
m_BackwardLeftCameraShake UTgCameraShake* 0x13c
m_ForwardRightCameraShake UTgCameraShake* 0x144
m_ForwardLeftCameraShake UTgCameraShake* 0x14c