UTgDeviceFire > UObject
namespace Offsets { namespace Classes { // Inheritance: UTgDeviceFire > UObject namespace UTgDeviceFire_DeployOnLocation { constexpr auto m_TargetLocation = 0x268; // FVector constexpr auto m_bSetRotation = 0x274; // uint32_t : 1 constexpr auto m_TargetRotation = 0x278; // FRotator } } }
public static class Offsets { public static class Classes { // Inheritance: UTgDeviceFire > UObject public static class UTgDeviceFire_DeployOnLocation { public const UInt16 m_TargetLocation = 0x268; // FVector public const UInt16 m_bSetRotation = 0x274; // uint32_t : 1 public const UInt16 m_TargetRotation = 0x278; // FRotator } } }