UTgDeviceFire > UObject
namespace Offsets { namespace Classes { // Inheritance: UTgDeviceFire > UObject namespace UTgDeviceFire_DeployOnTarget { constexpr auto m_TargetHit = 0x268; // AActor* constexpr auto m_bDeployAtFeet = 0x270; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UTgDeviceFire > UObject public static class UTgDeviceFire_DeployOnTarget { public const UInt16 m_TargetHit = 0x268; // AActor* public const UInt16 m_bDeployAtFeet = 0x270; // uint32_t : 1 } } }