UTgDeviceForm > UObject
namespace Offsets { namespace Classes { // Inheritance: UTgDeviceForm > UObject namespace UTgDeviceForm_GraceSupport { constexpr auto m_CachedWMA = 0x28c; // ATgWeaponMeshActor_LianInhand* } } }
public static class Offsets { public static class Classes { // Inheritance: UTgDeviceForm > UObject public static class UTgDeviceForm_GraceSupport { public const UInt16 m_CachedWMA = 0x28c; // ATgWeaponMeshActor_LianInhand* } } }